Psychopomp Portrait

The civilization of the Diom people lies on a tall mountain, stretching from the jungles at the foot to the icy peak. The Diom are a hardy and inventive people, using their potent healing techniques to adapt and thrive.

Combat Role The Psychopomps control the battlefield through healing and powerful debilitating effects. While weak on their own, their abilities make allied attacks more effective.

Log in to rate Psychopomp
Abilities:

Abilities

Guardian Spirit
The Other Side
Terrifying Scream
Mind Transfer
Essence Renewal
Soul Bolt

Guardian Spirit

Summons a spirit mimicking the Psychopomp's Soul Bolt, Essence Renewal and Spiritual Link uses and reduces debuff durations by 50% This effect cannot be dispelled. Lasts 8s

Cooldown: 1.0 secCast time: 0.0 sec Energy cost: 100%

Ignores Global Cooldown. Can move while using.

The Other Side

All negative effects are removed from target ally, target ally becomes invulnerable, immaterial, invisible and unable to use abilities, increases movement speed by 20%, lasts for 2s. Nearby allies are healed for 12 health when the effect ends.

Cooldown: 11.5 secCast time: 0.0 sec Area: 42

Ignores Global Cooldown. Can move while using.

Spiritual Link

Deals 15/10/5 damage and inflicts Soul Bind, bounces between enemy champions up to 3 times, each bounce reduces damage. May bounce off the Psychopomp if no enemies are nearby, has no effect on the Psychopomp and does not count towards maximum bounces.

Soul Bind Deals 20% of damage taken as additional damage to other allies affected by Soul Bind, lasts 10s.

Cooldown: 7.0 secCast time: 0.6 sec Range: 123 Energy gain: 4%

Terrifying Scream

Inflicts Spell Block, inflicts Slow.

Spell Block Interrupts next ability cast and disables it for 3s. This lasts for 0.8s.

Slow Reduces movement speed by 25%, lasts for 2.5s. EX Death Scream Inflicts Fear on nearby enemies.

Fear Forced to run away for 2s.

Cooldown: 8.0 secCast time: 0.0 sec Range: 40Area: 40

Can move while using.

Mind Transfer

Usable on both allies and enemies. Switches locations with the struck target, deals 16 damage and inflicts Slow on impact with enemy. Heals both self and target for 15 health on impact with ally.

Slow Reduces movement speed by 25%, lasts for 2s. EX Mind Flux Travels to target location, colliding with an enemey causes a Mind Separation effect dealing 16 damage and teleporting the target away from the Psychopomp, the Psychopomp materialises on location on impact.

Cooldown: 7.5 secCast time: 0.4 sec Range: 142 Energy gain: 12%

Drops Artifact on use. Cannot be reflected.

Essence Renewal

Heals ally closest to target location for 16 health and triggers Soul if target recovers health, heals other nearby allies for up to 8 health. As distance from impact location increases, healing decreases.

Soul Reduces damage taken from next enemy attack by 20%, increases damage done with Soul Bolt by 1, stacks up to 3 times, lasts for 6s. One stack is removed when struck by a damaging attack.

Cooldown: 0.5 secCast time: 0.7 sec Range: 135Area: 26 Energy gain: 7%

Impacts on Cursor Location.

Soul Bolt

Deals 14 damage and inflicts Soul on self.

Soul Reduces damage taken from next enemy attack by 20%, increases damage done with Soul Bolt by 1, stacks up to 3 times, lasts for 6s. One stack is removed when struck by a damaging attack.

Cooldown: 0.5 secCast time: 0.5 sec Range: 96 Energy gain: 9%

Strategy Guides . . .
How to Psychopomp by Capone3830 last updated: Feb. 22, 2011
Psychopoop or Psychostomp? It's up to you... by Mizotu last updated: Feb. 22, 2011

Comments ...

Loading comments, please wait...
Join the conversation ...