Spear Master
Artifilice, a splintered tribal kingdom is home to the martial art Ni’Shu; an ancient style of spear-fighting. The practitioners of Ni’Shu train in focus and coordination as well as rigorous physical exercises, making them into quick and lethal opponents capable of felling their enemies completely unaware.
Combat Role The Spear Masters are experts at dealing melee damage and avoiding enemy damage through improving their own capabilities and incapacitating their opponents.
Abilities
Spear Slash
Deals 14/16/18 damage on consecutive hits.
Cooldown: 0.5 secCast time: 0.4 sec Range: 22 Energy gain: 7%
Can move while using.
Harpoon
Deals 14 damage, inflicts Immobilize and pulls the Spear Master to target location.
Immobilize Movement speed is reduced to 0% for 1s. EX Javelin Deals 26 damage, inflicts Incapacitate, inflicts Immobilize and pulls the Spear Master to target location.
Incapacitate Incapacitates target for 0.2s, damage breaks this effect.
Cooldown: 7.0 secCast time: 0.3 sec Range: 115 Energy gain: 12%
Fleetfoot
Removes all movement-impairing effects and affects self with Fleetfoot.
Fleetfoot Makes you invulnerable and immaterial, increases movement speed by 35%, all damage done during this effect is reduced by 50%. Lasts 1.3s. EX Tempest Dashes towards target location, deals 16 damage and inflicts Disturbance. Spear Master becomes Immaterial during the dash.
Disturbance Locks all cooldowns, lasts 2s.
Cooldown: 9.0 secCast time: 0.0 sec
Ignores Global Cooldown. Can move while using.
Whirling Blade
Deals 12 damage and inflicts Incapacitate.
Incapacitate Incapacitates target for 1.6s, damage breaks this effect.
Cooldown: 8.5 sec Cast time: 0.5 sec Range: 35 Energy gain: 5% Type: Melee
Can move while using.
Shuriken Throw
Deals 18/12/6 damage and inflicts Slow, bounces between enemy champions up to 3 times, each bounce reduces damage.
Slow Reduces movement speed by 25%, lasts for 2s.
Cooldown: 7.0 secCast time: 0.5 sec Range: 110 Energy gain: 3%
Kunju
Negates the next projectile, melee or direct area damage attack directed at the Spear Master within 1.2s. Negating an attack removes all negative effects that cause the Spear Master to lose control, additionally teleports the Spear Master behind the attacker, deals 18 damage and inflicts Slow on the attacker.
Slow Reduces movement speed by 33%, lasts for 2.5s.
Cooldown: 10.0 secCast time: 0.2 sec Energy gain: 8%
Ignores Global Cooldown. Can move while using.
Whirlwind
Makes you immune to movement impairing effects, increases movement speed by 20%, lasts for 3s. Deals 28 damage every 1s to nearby enemies.
Cooldown: 0.4 secCast time: 0.5 sec Range: 35Area: 35 Energy cost: 100%
Channeling Ability. Can move while using.
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