Stalker Portrait

The Othagur army trains devious assassins that learn the arts of stealth and combat from a young age. The Stalkers are excellent fighters in the narrow corridors and tunnels carved in the Mountains. However Stalkers are also used in open field combat and use their combination of agility and armor to great effect. Every Stalker carries a delicate assortment of blades specially designed to perform sacrificial Blood Rituals often lead by a Blood Priest.

Throughout history up to this day, these shadowy figures have been used to acquire subjects for Blood Rituals, or workers for the Othagur mines. These were farmers from neighboring areas such as Ga'Tamang. However, such acts did create a lot of tension and today Othagur usually resort to using lawless people for their rituals and letting those that survive the extraction work as slaves in their mines. These Assassins are called Stalkers due to their nature in tracking down targets.

Combat Role The Stalker is an agile warrior of considerable prowess. Switching in and out of view and shifting position constantly while employing uncanny melee moves the Stalkers are incredibly nimble skirmishers.

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Abilities:

Abilities

Quick Strike
Dual Xbow
Deviate
Puncturing Strike
Shadow Strike
Stalkers Cloak
Shadow Hunt

Quick Strike

Deals 13/15/17 damage on consecutive hits.

Cooldown: 0.4 secCast time: 0.4 sec Energy gain: 7%

Can move while using.

Dual Xbow

Casts 2 projectiles over 0.8s, each projectile deals 10 damage, knocks target back slightly and inflicts Slow.

Slow Reduces movement speed by 30%, lasts for 1.5s. EX Barrage Casts 6 projectiles over 1.5s, each deals 6 damage, inflicts Slow and slightly knocks target back.

Cooldown: 7.0 secCast time: 0.4 sec Range: 108 Energy gain: 8%

Channeling Ability.

Deviate

Teleports to target location, applies Shadow Blades on self.

Shadow Blades Increases damage done by 20%, lasts 5s.

Cooldown: 9.0 secCast time: 0.0 sec Range: 80

Ignores Global Cooldown. Drops Artifact on use.

Puncturing Strike

A forth and back dash hitting all enemies in its path, deals 6 damage and inflicts Incapacitate. Enemies can be hit twice, the Stalker is immaterial during the dash.

Incapacitate Incapacitates target for 1.5s, damage breaks this effect.

Cooldown: 9.0 secCast time: 0.4 sec Range: 180 Energy gain: 3%

Shadow Strike

Deals 12 damage, inflicts Shadow Strike on enemy and applies Dark Chase on self.

Shadow Strike Reduces movement speed by 15%, lasts for 4s.

Dark Chase Increases movement speed by 25%, all damage dealt to target affected by Shadow Strike is increased by 25%, lasts for 4s.

Cooldown: 7.0 secCast time: 0.4 sec Range: 105 Energy gain: 12%

Stalkers Cloak

Applies Stalker's Cloak on target ally, all negative effects are removed, removing a negative effect causes an explosion dealing 8 damage and inflicts Incapacitate on nearby enemies.

Stalkers Cloak Reduces damage taken by 33%, lasts for 3s.

Incapacitate Incapacitates target for 0.5s, damage breaks this effect. EX Shroud of Darkness Applies Shroud of Darkness on target ally, all negative effects are removed, removing a negative effect causes an explosion dealing 8 damage and inflicts Incapacitate on nearby enemies.

Shroud of Darkness Turn target invisible, increases movement speed by 25% and reduces damage taken by 33%, lasts for 2.5s.

Cooldown: 9.0 secCast time: 0.0 sec Area: 28

Ignores Global Cooldown. Can move while using.

Shadow Hunt

Teleports to target location, applies Shadow Hunt on self.

Shadow Hunt Next melee attack deals 8 additional damage and resets the cooldown of Deviate. Using Deviate while under Shadow Hunt resets this effect, additionally reduces debuff durations by 33% and the cooldown of Deviate down to 3s. Shadow Hunt cannot be dispelled and lasts 8s.

Cooldown: 1.0 secCast time: 0.00 sec Range: 90 Energy cost: 100%

Ignores Global Cooldown. Drops Artifact on use.

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